An archeological expedition to the Lost City; binksi, itch.io
A cosmic horror adventure game with a heavy amount of dialogue and interactive fiction elements. This was an experiment in making something where the player has a lot of influence over the narrative, by allowing the player to have agency over how they and their team react to an ending where the same general events happen. The ending is separated into several parts, with each part being decided based on the player's dialogue choices, relationships with team members, paths taken, and some random chance, bringing the technical number of ending combinations up to 72, whilst only needing to write content and varations for 9 endings. It was also an exploration in genre inversion whilst still keeping to the spirit of it.