Tools & Skills:
- HTML + JS
- Semi-linear narrative systems
- Bespoke scripting languages
- Non-blocking dialogue choices
- Low-spec cinematics
- Engine hacking and modification
A hyper-violent/psychological-thriller visual novel following someone discovering they're immortal, and immediately being put under government employment and surveillance, dealing with themes of grief, fears around death and/or living forever, and being thrust into a community you share an inherent common trait with, while not truly connecting with them. Content warnings recommended.
The key mechanic of CHILDREN OF HELL revolves around the player never actually seeing what their dialogue choices will say, creating a level of detachment between them and the POV character, Kestrel. The player has to estimate what Kestrel would say when they decide to make them speak, and if that's a good idea in the first place. In combination with being able to click through every choice to see more of the conversation, it creates an experience where the player can be either a passive observer in the world or an active participant, which influences which branches the story hits.
Watch the system in action
here.